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3D GameStudio Plugins
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3D GameStudio GSAudiere v1.0!


Download 3D GameStudio GSAudiere v1.0 *Compiled for A5.5+*
Use:
Free for all GameStudio projects without restrictions.

This plugin wrapper DLL is not associated with the Audiere Project or Audiere.dll in any way. Use at your own risk. Information regarding Audiere.dll can be found here:
http://audiere.sourceforge.net/

Supported formats:
MP3, MOD, S3M, IT, XM, Uncompressed WAV*, Uncompressed AIFF*, Ogg Vorbis*, FLAC*
(* supports seeking)

Disclaimer: If it blows up your machine it's not our fault.


Versions:

3/20/2004 -- v1.0 -- Released.

Functions:


// the path of filename is the current path of the A5 EXE
// you can use a subpath in the filename like this "music\\myfile.mod"
// Volume is a Single 1.5 x 10^45..3.4 x 10^38
// Supports MP3, MOD, S3M, IT, XM, Uncompressed WAV*,
Uncompressed AIFF*, Ogg Vorbis*, FLAC* (* supports seeking)
// returns 1 if error else returns 0. dllfunction AdrPlayer_Create(); // loads mod file filename_str dllfunction AdrPlayer_Open(filename_str); // returns 1 if error else returns 0. // Loops automatically dllfunction AdrPlayer_Play(); // fills volume_str (STRING) with the volume value // returns 1 if error else returns 0. dllfunction AdrPlayer_GetVolume(volumn_str); // set volume to volume_int. It is a floating point. // returns 1 if error else returns 0. dllfunction AdrPlayer_SetVolume(volumn_int); // set to 1 for repeat, set to 0 for no repeat // returns 1 if error else returns 0. dllfunction AdrPlayer_SetRepeat(repeat_bool); // returns 1 if error else returns 0. dllfunction AdrPlayer_Restart(); // fills info_str with current # of channels, samples, // and format. returns 1 if error else returns 0. dllfunction AdrPlayer_Info(info_str); // returns length of current file dllfunction AdrPlayer_PlayLength(); // returns position of current playing file dllfunction AdrPlayer_Position(); // returns 1 if error else returns 0. dllfunction AdrPlayer_Pause(); // returns 1 if playing else returns 0. dllfunction AdrPlayer_IsActive(); // returns 1 if error else returns 0. dllfunction AdrPlayer_Stop(); // returns 1 if error else returns 0. dllfunction AdrPlayer_Free();
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